Space bar. Hit the ball off-centre to send it at an angle.
Round button at the bottom left. Hit the ball off-centre to send it at an angle.
Catching
Hold the space bar when a slow ball touches a player; release it to put the ball down.
Keep your finger on the shoot button when a slow ball touches a player; lift it to put the ball down.
Pass
Blue button: the ball goes to another player on the same rod. Keep it pressed and that player holds the ball.
Spin
Left Ctrl key: a very hard shot with all your rods. The gauge allows 4 spins and refills in 4 seconds. A spin goal is worth half a point.
Red button: a very hard shot with all your rods. The gauge allows 4 spins and refills in 4 seconds. A spin goal is worth half a point.
Points
First to 10 points. A midfield goal is a demi: it puts 2 points on hold, won by whoever scores the next normal goal. An own goal gives 1 point to the opponent.
Full screen
Turn your phone to landscape, or tap ⛶ in the menu.
Playing online
A win earns 3 points, a loss costs 1. Click a waiting player to invite them, or “1 vs 1” to wait yourself. In “2 vs 2”, each player holds two rods, and the computer can take an empty seat.
Against the computer
A win earns 3 points against a hard team, 2 against a medium one and 1 against an easy one. A loss costs 1 point.
Cards
Every match you win earns a pack of 6 cards (2 packs against a medium team, 3 against a hard one): players, two gag cards (you keep them; most do nothing, but the red card costs 1 point, the yellow card half a point, the supporters give half a point and the penalty 1 point) and a surprise card (a power or one more player). A free pack with a power is offered every day. A card you already own is kept as a duplicate (×2, ×3…), up to 5 of the same card. Completing a team earns 300 points. When you win a 1 vs 1 match online, you take one of three of your opponent's cards, drawn at random; if they had put a card at stake, you take that one. To put one of yours at stake, click it in “My collection”.
Powers
Up to 3 powers can be active at a time: choose them in “My powers”. A power lasts 3 matches, or 3 days if unused. Only one charged shot can be active.